The challenge
The client came to us with a clear goal — live coding classes for kids with a playful online editor. The hard part was live experiences that scale to thousands.
Our approach
We started with a short discovery sprint to map the users, the data and the constraints, then moved into weekly cycles with working software in a shared workspace. Product Research, Prototyping, Development and Consulting ran as one team, so research fed design and design fed engineering without handoffs.
The platform was built on Web, Video and Payments, with automated tests and monitoring from the first release.
The result
15k young coders. The product launched in 12 weeks and we stayed on for the releases that followed — fixing what users tripped over and doubling down on what they loved.